You are Ze, a disciple of the great teacher Di.

Solve the eight levels that the sensei has prepared for you. Every ten seconds your abilities and the room change!

By Manuel Ignacio López Quintero for Ludum Dare 51 (Compo).

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormilq
GenrePlatformer, Puzzle
TagsLudum Dare 51

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Comments

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(+1)

Very cool and interesting concept and overall fun game!

I really like the implementation of the 10 seconds theme and its mix with the other game mechanics. I think that some changes could be made to improve the overall game. Some of these changes include a visual indicator of the 10 seconds counting down, keeping the current abilities state when you die rather than resetting them, coyote time, and some menus! - (I understand why these changes most likely don't exist as there is a time limit with the Ludum dare game jam, although, in the future, I recommend you keep these changes in mind whenever you have some time for polish.

Overall keep making games as I can see potential considering what you were able to create within the confines of the Ludum dare game Jam rules. I would love to see what you could do if you were developing a game for steam!

(+1)

Wow! Thank you very much for your words, really, I've been following you for months and I like your way of developing video games. In fact, the atmosphere of Dieztion is inspired by your game Ruiton (did you delete it?).

Regarding the counters, at first I had it, but the HUD looked very busy so I removed them. The game has Coyote Time if you notice, but it's very short time. But deep down you're right, I've had a game dynamics problem: making the player wait for a state to change is not a good design principle. And it's not because I didn't know, it's because I haven't organized myself well for 48 hours; I still have to improve for Ludum Dare's Compo format, a format I love.

I've been making video games for many years, but now is when I really want to improve thanks to Godot and other free (as in freedom) tools.

Thank you very much for your words, really.